There are Over 100 Million iPhones in Use in the USA [Report]

There are Over 100 Million iPhones in Use in the USA [Report]

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There are 101 million iPhone in use in the United States, according to a research report from Consumer Intelligence Research Partners. CIRP found that as of the end of the September 2015 quarter, 101 million iPhones were in use in the US, including 58 million iPhone 6 and 6 Plus and 4 million iPhone 6s and 6s Plus models.

“The analysis shows the continued strength of the iPhone 6 and 6 Plus, now one year old,” said Mike Levin, Partner and Co-Founder of CIRP. “We estimate a combined 60 million of these flagship phones sold in the US from the September 2014 launch through September 30, 2015. For comparison, the iPhone 5S sold about 28 million in the same period in 2013-2014. With only a weekend of availability in the quarter, we estimate 4 million of the new iPhone 6s and 6s Plus sold in the US.”

By analyzing data on iPhone buyers, their new model selection, and their prior phones, and overlaying Apple iPhone sales data adjusted to the US market, CIRP estimates the number and model of iPhones in use each quarter. This installed base grew on average 8% per quarter for the past eight quarters. In the September 2015 quarter, the installed base grew 4%, compared to 6% in the September 2014 quarter.

“The data again shows that growth in the installed base of iPhones in the US has slowed,” said Josh Lowitz, Partner and Co-Founder of CIRP. “In previous quarters, we saw the installed base grow by as much as 17%, in the December 2013 quarter after the launch of the iPhone 5S and 5C. As the US market matures, Apple has fewer first- time smartphone buyers to add to their base, and faces the challenge of attracting loyal Android users.”

Check out the chart below for more details...


There are Over 100 Million iPhones in Use in the USA [Report]
Utor - November 20, 2015 at 7:29pm
As expected, 6s/6s plus didnt do well compare to 6/6 plus's launch. Maybe us, consumers, finally got sick of Apple milking out their customer with some stupid "innovations". Is there any improvements on this year?? Other than slightly faster chip with "live photo"??
Yeah right - November 20, 2015 at 7:36pm
Did you compare September sales to begin with? Or to be clear, this so-called milking customers is not what you expect since this year got some REAL innovations in which we got force touch, much stronger shell, extended antennas, waterproof, 4k video recording, slightly faster Touch ID, Retina Flash, stronger screen.12mp pictures, 2gb ram in the a9 chip.
Utor - November 20, 2015 at 10:10pm
Yes i get that you got brain washed fairly hard. Look good on you. Did you say September sales?? Yes that what i was implying to. Look at the chart in the article. It clearly shows 6 and 6 plus sold alot better than 6s and 6s plus on 2014 Sep. and 2015 Sep. iPhone 6 and Plus were very successful due to significant changes from previous phones. 6s?? Nope. Compare to how 5s with touch id changed the way of using phones, 6s' force touch is just simply useless. Its suppose to help users to nagivate faster but instead it takes longer to bring up extra pop-up menu and increase clickings. Plus not having every apps supporting force touch makes it more pointless. Maybe once iPhone7 comes out, there might be enough apps to support force touch and such. But for now its nothing but a useless function with fancy naming.
Yeah right - November 20, 2015 at 11:19pm
Beyond brainwashed than you imagined because when it comes to price drops or how tmobile makes it easier to get the 6s, just you wait until you see more numbers grow even if you don't include September sales. Point is you don't let certain time past before more beans are spilled to enlighten you with reality, but furthermore there were beyond major improvements and achievements even by force touch standards which is beyond useful than you thought. It was mentioned that games are taking advantages for new features just like when iPhone 2g introduced the App Store, it's almost like reliving the moment, but to be extra clear on this it's functions that involve doing what you choose to do before you enter the app or see something that you got in the mail before you actually see what you got. I used force touch and by what you expected to happen, it doesn't take longer or do extra clicks which would be considered extra tapping, but still no. Not every app supports it yet, but how does that lessen the chance if it nit being used? Imagine using that gimmick against Touch ID not being supported in apps. This is a fine example of not giving the new features enough time. When anything good or bad is released, it has to take time to add more anything to it to grow because people need time in order to integrate something so eventually everyone is on the bandwagon. They can't just hear it right away and it will take a second for everyone to jump on. When Apple Pay came out, several weeks later every bank, food place, store, etc. supports it and that's what will happen to force touch even if most games are ok without it. Until then, it will prove you nothing more than a game guessing gullible fool judging anything they wish it was even by not giving it enough time. Force touch has a fancy name for how useful it is and nothing changes that.
Utor - November 21, 2015 at 12:06am
And yet you are still avoiding my point. iPhone 6 launch on 2014 September sold more than 6s launch on 2015. (Didnt bother reading wall of text when your first couple of sentences pretty much ignores main point)
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