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Imagination Unveils New Series6 GPUs Headed for Next Generation iOS Devices

Posted January 10, 2012 at 9:23pm by iClarified · 10218 views
Imagination Technologies has revealed details about its upcoming GPUs that will likely be used in Apple's next generation iOS devices.

Currently, Apple is using the PowerVR SGX543MP2 in the iPad 2 and iPhone 4S and will very likely continue using Imagination's GPUs, especially considering it has a small 3.6% ownership of the company.

The PowerVR G6200 and G6400 GPU IP cores announced are the first in the family of PowerVR Series6 GPU cores.

The innovative PowerVR Rogue architecture, on which Series6 is based, builds on the maturity and unrivaled success of the previous five generations of PowerVR GPUs. It enables Imagination's partners to deliver amazing user experiences in devices from innovative 'natural' user interfaces to ultra-realistic gaming, as well as enabling new applications never before thought of from advanced content creation and image processing to sophisticated augmented reality and environment-aware solutions.

Based on a scalable number of compute clusters the PowerVR Rogue architecture is designed to target the requirements of a growing range of demanding markets from mobile to the highest performance embedded graphics including smartphones, tablets, PC, console, automotive, DTV and more. Compute clusters are arrays of programmable computing elements that are designed to offer high performance and efficiency while minimizing power and bandwidth requirements. The first PowerVR Series6 cores, the G6200 and G6400, have two and four compute clusters respectively.


According to Imagination, the new PowerVR Series6 GPUs can deliver 20x the performance of current generation GPU cores thanks to an architecture that is 5x more efficient.

Members of the Series6 family support all features of the latest graphics APIs including OpenGL ES 'Halti'*, OpenGL 3.x/4.x, OpenCL 1.x and DirectX10 with certain family members extending their capabilities to full WHQL-compliant DirectX11.1 functionality.

Read More [via MacRumors]