May 6, 2024

Unity Game Engine Used for 12% of Top 25 Paid Apps

Posted December 1, 2009 at 11:34am by iClarified · 4959 views
Unity Technologies announced today that 12 percent of the games featured on AppShopper.com’s Top 25 paid for apps were built with Unity iPhone. Only 12 months since it was first released, Unity iPhone is proving to be the fastest growing game development platform for the iPhone.

Unity-built new releases StarWars: Trench Run (THQ) and Ravensword: The Fallen King (Chilingo) both became top paid for apps on AppShopper.com within a week of release, joining fellow hit Unity powered titles Skee-Ball, Zombieville USA and Monster Trucks Nitro.

With a plethora of new titles being released on a daily basis the battle for high chart rankings grows ever more fierce with paid for apps competing not only with free apps but also high rates of piracy. Unity developers are finding that built-in anti-piracy technology, a royalty-free license and the affordability of the Unity iPhone Basic for $399 allows them to significantly de-risk their development.

Additionally, four Unity-built games – Battle Bears, Downhill Bowling, Inkvaders and Skee-Ball – are featured in iLounge’s prestigious Top 100 paid for games for 2009.

Unity Technologies just released version 1.5.1 of Unity for iPhone in response to new submission rules from Apple. It includes improved XCode support and improved AssetBundle support, but more importantly Native APIs (NSGetEnviron and exc_server functions) have been removed to comply with new Apple requirements.

The main reason for this is to avoid problems with applications breaking when Apple releases new versions of the iPhone OS.

Read More [via 9to5Mac]