In the game users race against a computer opponent as they weave through cups and plates, and avoid furniture to complete the courses. Users steer their toy SUV using the iPhone's native accelerometer, and they use the gas and brake buttons to control speed. The game is easy to control, but difficult to master.
Brandon Pluim, the developer, mentioned that the game was initially designed for participation in a contest at the Marriott School of Business at BYU. "I wanted to create a game that was engaging and entertaining, but more than anything I wanted to give it a fun factor." said Pluim. "That eventually led to my idea of making a toy racing game, based loosely off Micro Machines 64 Turbo."
Although the initial version is being released for free, MicroKart promises future paid versions that will include more tracks (including outdoor tracks), weapons, customizable cars, and more. Pluim also mentioned that update for MicroKart was "not far off".