OnLive demoed their game platform running on an iPad at the Electronic Entertainment Expo in Los Angeles.
OnLive is a gaming-on-demand game platform, announced at the Game Developers Conference in 2009. The service is a gaming equivalent of cloud computing: the game is synchronized, rendered, and stored on a remote server and delivered online. [W]
TouchArcade made the following observations:
Today I got a peek at the iPad client for OnLive, something they stressed over and over was not representative of any final product, but rather just exists to serve as an example of how ubiquitous the OnLive service truly is. When a new platform comes along, all they have to do is write a client for it and you will be able to play all of your games live and in the cloud just like you presumably already have been on your TV or computer easily and seamlessly over the internet.
Because of its raw tech demo state, the controls are less than ideal. The client uses a weird virtual joystick button layout that I don't really think would be very useful for anything outside of just demonstrating what is possible. The following video walks through the OnLive iPad client, and shows Borderlands running, an XBOX and PC game. Also, after that, we load up Dragon Age: Origins, which didn't work because it didn't have gamepad controls, and finally we spectated on some games in session by other OnLive members.
Take a look below...
OnLive is a gaming-on-demand game platform, announced at the Game Developers Conference in 2009. The service is a gaming equivalent of cloud computing: the game is synchronized, rendered, and stored on a remote server and delivered online. [W]
TouchArcade made the following observations:
Today I got a peek at the iPad client for OnLive, something they stressed over and over was not representative of any final product, but rather just exists to serve as an example of how ubiquitous the OnLive service truly is. When a new platform comes along, all they have to do is write a client for it and you will be able to play all of your games live and in the cloud just like you presumably already have been on your TV or computer easily and seamlessly over the internet.
Because of its raw tech demo state, the controls are less than ideal. The client uses a weird virtual joystick button layout that I don't really think would be very useful for anything outside of just demonstrating what is possible. The following video walks through the OnLive iPad client, and shows Borderlands running, an XBOX and PC game. Also, after that, we load up Dragon Age: Origins, which didn't work because it didn't have gamepad controls, and finally we spectated on some games in session by other OnLive members.
Take a look below...
![OnLive Game Platform Demoed on the iPad [Video] OnLive Game Platform Demoed on the iPad [Video]](/images/news/10103/34868/34868-64.png)
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