Progress Report on Doom Classic for iPhone

Progress Report on Doom Classic for iPhone

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John Carmack, Technical Director of Id Software, has posted on the progress of Doom for the iPhone.

The iPhone interface around the game is all done nicely. Wolf Classic got dinged a bit for the blocky look of the buttons and interface components. I didn't actually see any complaints about the crappy monospace font, but it deserved some. Everything looks good now.

The initial release will be for OS 2.x, and support multiplayer over WiFi. A later release will be for 3.x only, and support bluetooth multiplayer. I looked into the possibility of 3G multiplayer, but the latencies just aren't good enough -- I see 380 or so pings from my phone to local servers. This was interesting, because I have talked to other hardware vendors that claim 3G latencies of half that. I'm not sure if there are issues with the iPhone, issues with AT&T's network in Dallas, or if the vendor was just mistaken about what they were getting. One anecdotal report is that iPhones work better in Japan than here, so it may be infrastructure.


Carmack's post goes into much more detail about sound quality, textures, and gameplay. You can read the entire post using the link below...

Read More [via iTWire]


Progress Report on Doom Classic for iPhone

Progress Report on Doom Classic for iPhone

Progress Report on Doom Classic for iPhone

Progress Report on Doom Classic for iPhone
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Pete
Pete - May 31, 2009 at 3:37pm
I don't get it? We already have Doom on the iPhone...and it's Doom. Time to move on guys.
ppfd
ppfd - May 30, 2009 at 10:47am
This game is going to kick so much ass! I'm playing Wolf3D right now and it is as good as the original!
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