The video first shows the iPhone's AirPlane mode activated before starting an OpenGL-ES Demo. In the demo, the orientation of the virtual WiiMote is controlled by a physical WiiMote over a Bluetooth connection. For this demo, the the portable Bluetooth Stack from the BTstack project (http://code.google.com/p/btstack) was used.
The OpenGL-ES code was based on the excellent tutorial by Simon Maurice (http://web.me.com/smaurice/AppleCoder/i Phone_OpenGL/Entries/2009/4/1_OpenGL_ES_ 06_-_Objects_in_3D.html). Thanks, this is my first OpenGL program.
This demonstration is particularly interesting for those who prefer physical gaming controls. The ability to interface with a variety of controllers could enhance the iPhone gaming experience.