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Adobe Announces Flash Player 11 and AIR 3 With 1000x Faster Rendering

Adobe Announces Flash Player 11 and AIR 3 With 1000x Faster Rendering

Posted September 21, 2011 at 6:13pm by iClarified
Adobe today announced Adobe Flash Player 11 and Adobe AIR 3 software.

Flash Player 11 and AIR 3 allow game publishers to instantly deliver console-quality 2D and 3D games over the Internet to nearly all PCs and many other devices. Media companies can take advantage of new features to seamlessly deliver protected feature-length, cinema-quality HD video through the Web, in mobile apps, and even with surround sound for connected TVs. Flash Player 11 and AIR 3 provide a cross-device entertainment platform, enabling the best in online gaming and premium video while helping content publishers to reach the broadest possible audience with highly-leveraged development investments.

Dozens of new features in Flash Player 11 and AIR 3 allow developers to deliver a new class of gaming and premium video experiences, as well as sophisticated, data-driven applications with back-end systems integration across devices, including the iPhone and iPad via AIR. AIR native extensions add support for unique device features and native code libraries, empowering developers to freely choose the right mix of Flash, HTML5 and native code to provide powerful user experiences across PCs and devices. Flash Player 11 and AIR 3 will be publicly available in early October. Flash Builder and Flex, Adobe's open source framework for building mobile, Web and desktop apps, will offer support for the new features in an upcoming release before the end of the year.



Flash Player 11 and AIR 3 offer dozens of new features including:
● Accelerated 2D/3D Graphics: Full hardware-accelerated rendering for 2D and 3D graphics enable 1,000 times faster rendering performance over Flash Player 10 and AIR 2. Developers are able to animate millions of objects with smooth 60 frames per second rendering and deliver console-quality games on Mac OS, Windows and connected televisions. A pre-release brings these same accelerated 2D and 3D capabilities to mobile platforms including Android, Apple iOS and BlackBerry Tablet OS. A production release for mobile platforms is expected in the near future. For examples of 3D games for Flash Player, visit www.adobe.com/go/gaming.

● AIR Native Extensions: With support for thousands of highly-optimized, open-source libraries, developers are able to tap into unique software and hardware capabilities including access to device data, vibration control, magnetometers, light sensors, dual screens, near field communications (NFC) and more. Native extensions also allow developers to more deeply integrate AIR applications with other business software.
Captive Runtime: Developers can automatically package AIR 3 with their applications to simplify the installation process on Android, Windows and Mac OS in addition to Apple iOS. Users no longer have to download and update AIR separately on any of these platforms, or BlackBerry Tablet OS, which includes AIR built in. In addition, with the captive runtime option developers can manage version updates to their application independent of general AIR updates by Adobe.

● Content Protection: Premium video content can now be protected using Adobe Flash Access® 3 across all supported platforms, including new support for mobile platforms.
HD Video Quality Across Platforms: Full frame rate HD video can now be displayed within AIR applications on Apple iOS devices using H.264 hardware decoding. Rich applications on televisions are also able to deliver HD video with 7.1 channel surround sound.

● Rental and Subscriptions Support: With support for Adobe Flash Access and Adobe Pass, content publishers can take advantage of rental and subscription options for more flexible business models and offer TV Everywhere content to more than 80 percent of U.S. pay TV subscribers.


● Compatibility: 64-bit support on Linux, Mac OS and Windows ensures a seamless experience with the latest 64-bit browsers.




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Comments (6)
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Schiwe
Schiwe - September 21, 2011 at 7:00pm
FLASH OUT! HTML5 IN!
Noman
Noman - September 22, 2011 at 4:38am
Html 5 is baby who just learned to walk compared to the power of Flash gives to richmedia developers. Flash 11 is making that gap even bigger with those 3D capabilities - console grade games - thats freaking awesome!
Noman
Noman - September 21, 2011 at 6:32pm
Now do that with HTML5 - or ten :) Long live Flash!
Miguel
Miguel - September 21, 2011 at 6:50pm
Not so long... The native browser in Windows 8 won't support any plugin, even Flash Microsoft is playing the nail in the coffin that Apple opened and pushed Flash. https://www.iclarified.com/entry/index.php?enid=16949
Jeremy
Jeremy - September 21, 2011 at 6:53pm
Not really... It is the Metro browser that will not have those plugins...
Noman
Noman - September 22, 2011 at 4:34am
Loads of BS, both Apple and MS will not have plugins in their mobile browsers, which is totally understandable (saving batterylidfe etc.) but like in Windows 8, ypu can easily switch the stipped out Metro browser to full Desktop Windows and use Flash and everything else as much as you like. Sounds like bad new for ipads witch are the only tablets that have resticted web experience - all others support openscreeproject.
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